September 12, 2017
Covai Post Special
The entire family was busy strategising ways to complete the task given by the curator when the sleuths of the Cyber Cell of Coimbatore caught them playing the sinister Blue Whale game.
“It took some time for us to counsel them out of the game. The family had begun playing it for fun and were not actually aware of how dangerous it could turn out to be. Though they had not completed levels that push them to a point of no return, we managed to wean them out of it”, said sources in the Cyber Cell of the city, not revealing much about the identity of the family that was engaged in playing the game that has claimed several lives in India.
The Cyber Cell of the Coimbatore City Police has been creating awareness in colleges on the risks involved in playing this game. “The player is compelled to play the game only when the curator or the admin resorts to blackmail or threatens to make public their personal details and the sites they have accessed. We make it a point to let the students know that they need not worry about their private details going public and the cyber cell wing would help delete site history on their gadgets and ensure nothing is revealed.”
Most often the teenagers dread that the blue whale admin may reveal details of the porn sites they have accessed. In many cases, the curators of the game are also said to threaten that they would kill the family members if the player does not complete the tasks. Though the game is not available as an app or on google, the link to play this game is however doing rounds on social media platforms including whatsapp and Facebook. It is important to refrain from accessing these links, the official in the cyber cell stated.
Meanwhile the Supreme Court on Monday has agreed to hear a petition for an immediate judicial direction to the government to ban the Blue Whale dare which has claimed lives of several vulnerable teenagers. A Bench led by Chief Justice of India heard an urgent mention made by advocate C.R. Jaya Sukin, urging the government to take steps to disable availability of the game online.
The counsels observed that the game kicks off with daily tasks that are easy — such as listening to certain genres of music, waking up at odd hours, watching horror movies, among others, and then slowly escalate to isolation, hurting oneself with sharp objects, carving shapes on skin and eventually suicide.